Secret in the Tangerine, Vol. 2: the odds-of-the-move games

Volume two of Secret in the Tangerine, compiled by Zhu Jinzhen and first printed in 1632. The complete section in which the stronger player concedes the opening move, 13 games keyed leaf by leaf from the National Archives of Japan's scan of a Qing woodblock printing, with the book's full printed variation trees. Every line was replayed move by move through the Mistboard rules kernel, and every capture the book notes was checked against the piece actually taken.

13 chapters

  1. Rank chariot beats the file chariot: seizing the move32 moves

    Volume two of Secret in the Tangerine: 13 games in which the stronger player hands the opening move to the weaker one and then demonstrates the win. Keyed from the original Qing woodblock, with every printed variation reproduced. Rank chariot beats the file chariot: seizing the m…

    Crosses the river.

  2. Rank chariot beats the file chariot: the horse sacrifice36 moves

    Rank chariot beats the file chariot: the horse sacrifice. The stronger player concedes the opening move. The book prints a mainline of 36 moves plus 11 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book…

    Sacrifices the horse.

  3. Rank chariot beats the file chariot: the sunken cannon28 moves

    Rank chariot beats the file chariot: the sunken cannon. The stronger player concedes the opening move. The book prints a mainline of 28 moves plus 5 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book gl…

    Takes the soldier.

  4. File chariot beats the rank chariot22 moves

    File chariot beats the rank chariot. The stronger player concedes the opening move. The book prints a mainline of 22 moves plus 3 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book glosses was checked a…

    Takes the soldier.

  5. File chariot at the riverbank beats the rank chariot22 moves

    File chariot at the riverbank beats the rank chariot. The stronger player concedes the opening move. The book prints a mainline of 22 moves plus 3 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book glos…

    An exchange.

  6. The elephant shields the horse and beats the rank chariot24 moves

    The elephant shields the horse and beats the rank chariot. The stronger player concedes the opening move. The book prints a mainline of 24 moves plus 3 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book…

    Takes the soldier.

  7. File chariot and the bedside horse24 moves

    File chariot and the bedside horse. The stronger player concedes the opening move. The book prints a mainline of 24 moves plus 4 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book glosses was checked ag…

    Takes the soldier.

  8. The great opposing cannons26 moves

    The great opposing cannons. The stronger player concedes the opening move. The book prints a mainline of 26 moves plus 26 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book glosses was checked against t…

    Takes the cannon.

  9. Small opposing cannons beat the great28 moves

    Small opposing cannons beat the great. The stronger player concedes the opening move. The book prints a mainline of 28 moves plus 4 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book glosses was checked…

    Takes the soldier.

  10. Opposing cannons shed the chariot and press the horse32 moves

    Opposing cannons shed the chariot and press the horse. The stronger player concedes the opening move. The book prints a mainline of 32 moves plus 3 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book glo…

    Takes the soldier.

  11. Small opposing cannons give up the elephant to trap the chariot14 moves

    Small opposing cannons give up the elephant to trap the chariot. The stronger player concedes the opening move. The book prints a mainline of 14 moves plus 1 numbered variation, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the…

    Takes the soldier.

  12. Screen horses beat the central cannon32 moves

    Screen horses beat the central cannon. The stronger player concedes the opening move. The book prints a mainline of 32 moves plus 5 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book glosses was checked…

    Takes the soldier.

  13. The cannon breaks the guards and the tangled horse34 moves

    The cannon breaks the guards and the tangled horse. The stronger player concedes the opening move. The book prints a mainline of 34 moves plus 4 numbered variations, all reproduced here. Every line was replayed through the Mistboard rules kernel, and every capture the book glosse…

    Takes the soldier.