Why banqi needs a chase rule

In chess a threefold repetition needs both players to keep repeating, and either of them can play something else. In banqi the chased piece can’t stay put without being taken, so it runs. With one safe square it shuttles back and forth as the chaser does, and the third repetition comes when the chaser wants it. In the game below the player was far ahead and the bot had lost its general, so the draw saved the bot.

0 / 8
  1. The bot has just flipped g2 and turned up a red advisor beside the player’s black chariot. A chariot can’t take an advisor, which outranks it, and e1 and h1 hold its own soldiers, so f1 is its only free square.
  2. 1
  3. 2
  4. 3
  5. 4
  6. The advisor’s fourth chase brings the position round a third time, and under plain threefold repetition the game is drawn. Under Mistboard’s rule this move is forbidden, so the advisor would have to play something else.

Back and forth on two squares, from a game on Mistboard, 16 September 2026.

A repeating chase can also go round a square of four. The chased piece runs round the corner, the chaser follows one step behind, and the board comes back every eight plies.

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  1. The black advisor on a1 attacks the red chariot on a2. Face-down tiles on a3, b3, c2 and c1 close its other exits.
  2. 1
  3. 2
  4. 3
  5. 4
  6. The advisor’s fourth chase brings the board back where it started. Each lap repeats every position, so under plain threefold repetition the game is drawn early in the third lap. Under Mistboard’s rule, the chase move that would make a position appear for the third time is forbidden.

Round a square of four, in a constructed position. Every time the chariot runs it has one safe square.

Herding chases are fine

Some chases drive the target somewhere. Every move puts the target on a square it hasn’t stood on, so no position comes round again, and the chase ends when the target runs out of room or into another piece.

THE ADVISOR RUNS FIVE TIMES
THE OTHER ADVISOR TAKES IT

From a game on Mistboard, 30 September 2026. The player’s general chased the bot’s advisor five times, from b2 to f3, where the player’s other advisor took it.

Winning a piece this way, as in that game, is ordinary good play. A chase rule has to stop the repeating chase and leave this one alone.

What other rules say

Four rule sets and a reference work, as read in October 2026.

SourcePerpetual chaseNo-progress draw
TCGA computer banqi rules, Hsu (2019)No chase rule. A position repeated three times draws.60 plies
Chen, Shen and Hsu, ICGA Journal (2010)No chase rule. Repeated positions draw.40 plies
Chinese Dark Chess 2 app (Google Play)No chasing the same piece more than 7 times in a row.40 plies
FunTown appNo chasing the same piece 10 times in a row.50 plies
Chinese Wikipedia, banqiNot mentioned.50 moves with no flip or capture
MistboardA chase move may not make a position appear for the third time.40 plies

A rule that makes the chaser lose comes from xiangqi, where every piece is face up. Under the Asian rules for that game, chasing one piece without end is a forbidden move, and a side that keeps playing one must change it or lose, as Chinese Wikipedia sets out). None of the banqi sources above makes the chaser lose.

Mistboard’s rule

Mistboard keeps threefold repetition and the 40-ply no-progress draw, and adds one rule: a chase move may not make a position appear for the third time. The chaser has to play something else, unless it has no other legal move. A repetition that comes from anything other than a chase still draws.

Why not a move count

The apps count instead: once a piece has chased the same piece 7 times in a row, or 10, it must stop. The trouble is that the repetition comes first. In the two-square game above, the position came round a third time on the bot’s fourth chase move. A 7-move cap would still have allowed three more, so with threefold repetition in force the game is drawn exactly as before. In all eight repetition draws on Mistboard, the third repetition came between the third and sixth chase move, before either cap.

A count also treats a herding chase the same way, and stops it at the same number whether or not the target is about to run out of room. Players don’t agree on the number either. A Taiwanese player who wrote to us about one of these draws called a perpetual chase a clear foul and the count an open question: 7 is too few, he said, and a friend of his plays to 12.

Why not make the chaser lose

Making the chaser lose, as xiangqi does, needs someone to judge what counts as a chase, and no banqi source uses it. Repetition needs no number and no judge. It stops a repeating chase at the repeat and leaves a chase that goes somewhere alone.

The rule in full

For anyone implementing it. The rule reads only what both players can see, so it works online or across a table.

TermMeaning
Chase moveA move with no flip or capture, after which the moved piece could capture the enemy piece that moved just before it. Cannon jumps count; whether the target is protected doesn’t matter.
FleeA move by the piece the previous move chased.
PositionWhere each face-up piece stands, which squares hold face-down tiles, and whose move it is. Counts start over after every flip or capture.
ForbiddenA chase move that would make a position appear for the third time.
Repetition drawA position reached by any move other than a chase or a flee draws on its third appearance.
Only moveIf every legal move is a forbidden chase, they all stay legal.
Mutual chaseA flee that also attacks the chaser is an ordinary move. Only two cannons on one line can do this.
No-progress drawUnchanged: 40 plies with no flip or capture, chase moves included.
Not coveredA chaser switching between two targets. We will extend the rule if it comes up.

Before the rule

Until October 2026 Mistboard drew every threefold repetition. In 127 games people played against MistyBanqi, our bot, from July to early October, eight ended in a repetition draw, and the bot was the chaser in every one (21 July, 23 July, 28 July, 16 September three times over, 22 September, 2 October). Replayed under the current rule, none of the eight is a draw, and no move a person played in any of the 127 games would have been forbidden.

Common questions

Is a perpetual chase a draw in banqi?
It depends on the rule set. Tournament rules for computer banqi draw any position repeated three times, so a chase that repeats is a draw. On Mistboard it never is: the chase move that would bring a position round a third time is forbidden, and the chaser has to play something else.
How many times can you chase a piece in banqi?
Two popular apps set a cap: Chinese Dark Chess 2 at 7 chases of the same piece in a row, FunTown at 10. Mistboard has no count. A chase can run as long as it reaches new positions; only the move that would repeat a position a third time is forbidden.
What counts as a chase in banqi?
On Mistboard, a move with no flip or capture after which the moved piece could capture the enemy piece that moved just before it. Cannon jumps count, and it doesn’t matter whether the target is protected.
Does the chaser lose in banqi?
Not in any banqi rule set we found, and not on Mistboard. Losing for a perpetual chase comes from xiangqi, where someone has to judge what counts as a chase. On Mistboard the repeating move is simply not allowed.

How a chase ends

On Mistboard a chase can run as long as it is getting somewhere, and a good one wins a piece. What it can’t do is go round in a circle until the game is drawn: the move that would bring a position back a third time is off the table, so the chaser has to try something else, and the game goes on.

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