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Strategy games including Xiangqi (Chinese chess), Banqi, Jieqi, Jungle Chess and more. Free in your browser. About Mistboard...

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What strong jieqi players believe about the opening.

Jieqi has no opening book. What it has is an argument, running on Chinese forums for years among players with thousands of games, that has never appeared in English. Five first moves ranked, why a face-down piece is a one-shot option you can waste, and the pawn push weighed against the crossed cannon on all six things you might reveal. Our own fifty games disagree with the ranking, and the engine declines the list altogether.

What the site does with jieqi, on one page.

The jieqi page now says it in one place: play the engine or a friend, get a review that prices every flip separately from every choice you made, and run the same engine in your own browser on the analysis board. It reads in Simplified and Traditional Chinese too.

Storm the Fortress: the Soldier crosses the river again.

Two rule changes. The Soldier goes back to the xiangqi rule it should always have had: one point forward on your own half, and the sideways step only once it has crossed the river. Crossing is the commitment it costs something to make. The Treasure now stays home for good, moving and dropping only on its own half, so the piece you are storming for cannot parachute into the fight. Engine self-play across five rule sets and a thousand games says the Soldier is what makes this game sharp: draws fall from 34% to 9% and a typical game runs half again as long.

Every game in progress, on one page.

Current games lists everything being played right now, across every variant: live games with their clocks, and correspondence games waiting on a move, each as a small board you can click into. Fog games appear as cards without a board until they end. When nothing is running, the page shows the open correspondence seeks and the most recent finished games instead. The games database moved to Advanced search under Tools.

Put a Mistboard board in your own page.

Any finished game, Mistboard TV, the daily puzzle and the xiangqi analysis board now run inside an iframe, the way a study chapter already could. Copy a snippet from the developers page; no key needed. The read API behind the site is documented too, as an OpenAPI document at /api/openapi.json: games, watch feeds, puzzles, studies and the ladders.

Read the forum in your language.

Forum titles and posts written in Chinese now carry a Translate button for English readers, and English posts carry one for Chinese readers. A language model does the translating. The result is marked as machine translation, and one click brings the original back. Each post is translated once and then served from a cache, so the second reader never waits.

Where the puzzles come from.

Three thousand five hundred real games went through Pikafish looking for tactics. It found 10,503 blunders and published 1,211 of them. The whole pipeline is written up, including the parts that throw work away: two thirds of every blunder found dies because the position had more than one winning move, or because winning it took one obvious move.

A ten-minute clock, on every game.

Ten minutes with a five-second increment is now on the time control list for every variant, and xiangqi and jieqi start there. A full board runs thirty to forty moves a side, which three minutes does not cover. The faster paces are all still there.

Sixty-one games from the Division A qualifier.

China's top xiangqi league runs its qualifier in Hangzhou every August, and this year's three rounds are now here to replay in English, with the club names and the players romanized. Ten clubs, four boards a match, and an engine a click away on any position. The league itself starts in September.

Who Is the Greatest Xiangqi Player?

Nine hundred years of Chinese chess, and a championship only sixty-nine years old. Hu Ronghua, the men who came before the title existed, and the decade that was struck from the record.

Paste a game, get a board.

Import takes a xiangqi game in whatever notation you happen to have: PGN, coordinates, WXF, or Chinese move text. It works out which one you pasted by replaying it, then hands you a browsable board with engine analysis. Nothing is published, and the game travels in the link.

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